Below are the motion profiles for Automobilista 2 grouped into different categories:
GT3 / General Tuning
Porsche 911 GT3 R McLaren 720S GT3
GTE
Porsche 911 RSR GTE
GT1
Porsche 911 GT1
V10 Gen 2
Formula V10 Gen 2
Montana
Copa Montana
Stock Car
Chevrolet Cruze Stock Car 2019
ARC
Aussie Racing Camaro
Group A
BMW M3 Sport Evo
Platform Tuning
This motion profile was created on a PT Actuator 6DOF Simracing Platform (150mm: 7 Actuators (2 Front + 2 Rear + 2 TL + Surge). Since all motion platforms can be slightly different, please use the guidance below or utilize the quick tuning guide here for quick adjustments or the full guide here for detailed tuning information.
4 Vertical Actuator Tuning
Sway, Surge, and Traction Loss is converted into pitch or roll for platforms that do not have horizontal actuators. Since these motion profiles were created on a platform with horizontal actuators, the tuning(s) could result in excessive pitch or roll on platforms without horizontal actuators. IMPORTANT: For an axis that does not have a dedicated horizontal actuator, it might be necessary to reduce the Effect Slider for Lat G Sway, Long G Surge Accel and Long G Surge Decel, or Traction Loss by 60% to mitigate excessive movement. For example:
If no Sway actuators, reduce the Sway Effect Slider from 14 to 6.
If no Surge actuator, reduce the Long G Surge Accel/Decel Effect Slider from 17 to 7 & 15 to 6.
If no Traction Loss actuator, reduce the Traction Loss Effect Slider from 16 to 6.
MDBOX Tuning
Due to built in smoothing effects for MDBOX, it may be necessary to reduce the Effect Smoothing by 50%. Surge, Sway, and Traction Loss may require Effect Smoothing to be removed completely.
Actuator Size and Mounting
These motion profiles were created on a platform with 150mm actuators with the Front to Rear Vertical Actuator spacing at 1290mm and the Left to Right Vertical Actuator spacing at 745mm. Actuators placed closer together or are larger than 150mm will increase the angle of pitch and roll. To mitigate the increase of motion if needed, reduce the Effect Slider for the impacted effects or reduce the Max Angle.
Max Angle
These motion profiles have balanced to allow for the increase of Max Angle and Max Horizontal to 100 (unless noted otherwise). This will allow for the maximum movement capabilities of the vertical actuators. However, if less motion is desired, reduction of the Max Angle will reduce overall motion while still retaining the balanced effects.
Reverse Surge
These motion profiles were created with the surge actuator reversed. This will cause the platform to move forward when accelerating and backwards when decelerating. To reverse the surge actuator, please follow the tutorial here.
Spike Filter
The motion profiles have been tuned to a Spike Filter setting of 2700. The Formula V10 Gen 2 or similar vehicles might need to raise the Spike Filter to 3600 due to surge spikes.
IMPORTANT: If you have downloaded the motion profile from the SRS Cloud Share, it will utilize your default Spike Filter settings. If you do not increase it as indicated in the motion profile, your Spike Filter may engage often and motion will feel muted.
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GT3 / GENERAL TUNING
Porsche 911 GT3 R / McLaren 720S GT3
Note: Tuned utilizing telemetry from the Porsche 911 GT3 R and McLaren 720S GT3. This tuning can be utilized as a general tuning for Automobilista 2 for GT3 or similar vehicles.
GTE Porsche 911 RSR GTE
Note: Tuned utilizing telemetry from the Porsche 911 RSR GTE.
GT1 Porsche 911 GT1
Note: Tuned utilizing telemetry from the Porsche 911 GT1.
V10 Gen 2 Formula V10 Gen 2
Note: Tuned utilizing telemetry from the Formula V10 Gen 2. Raise the Spike Filter to 3600 if needed for tracks with telemetry spikes.
Montana Copa Montana
Note: Tuned utilizing telemetry from the Copa Montana.
Stock Car Chevrolet Cruze Stock Car 2019
Note: Tuned utilizing telemetry from the Chevrolet Cruze Stock Car 2019.
ARC Aussie Racing Camaro
Note: Tuned utilizing telemetry from the Aussie Racing Camaro.
Group A BMW M3 Sport Evo Group A
Note: Tuned utilizing telemetry from the BMW M3 Sport Evo Group A.
Ok tested with the adjustments and it did make some difference however I noticed gear shifts to still be very rough. I am only running a 4 actuator setup all vertical. I then just decided to turn things off in stages and with Vert G Heave off this made a huge difference. Gear shifts however are still very jerky so I then decided to start turning off Accel/Decel Long G Surge and that got rid if the jerky gear shifts. I am certainly making progress however some instances when you have a crash its very jerky, almost dangerous hahaha. I can seem to find a balance so might need to wait until you release the new tunings.
Just cant figure out why its so different from PC2 as the engine and I would have thought telemetry would be the same? PC2 with your tuning is absolute magic.
Sorry Jeff I don't know where "Chris" came from lol. Yes I am using the General/GT3 tuning. Ok I will give this a try and let you know how that goes. I tired turning everything off and then slowly introducing things back in. I found mostly pitch, roll and heave to be the big hitters causing really jarring.
Hi Chris just wondering if you have any advise how I might be going wrong as with the above general tunings my rig is very violent. I am running 150mm actuators with the Thanos controller. All your other tunings for other games have been spot on so just at a loss as to what I am doing wrong.
Change Log
9/14/2021 - Added missing image of tuning for the Chevrolet Cruze Stock Car 2019.