Below are the motion profiles for BeamNG.Drive. Unfortunately, BeamNG.drive does not export the name of the vehicles in telemetry and thus, multiple vehicle tunings are not supported. See the section below 'Multiple Tunings for BeamNG.drive' on how to utilize multiple tunings if needed. Motion Profiles are group in the following categories:
BeamNG.drive General Tuning
Hirochi Sunburt Race Car General Tuning
ETK K-Series Trackday
Rock Crawling
Ibishu Hopper (Crawler)
Semi-Trucks
Garvil T-Series
Pickup Trucks
Garvil D-Series
WARNING: BeamNG.drive is a crash simulator!
This results in extreme spikes in telemetry in almost every axis. These motions can be harsh even when attempting to utilize a large amount of Effect Smoothing. Adjusting Max Telemetries to account for the telemetry spikes will result in a very muted feel during normal driving. Max Angle and Max Horizontal has been reduced to 90 to help mitigate impact of crashes on actuators. The Spike Filter remains at a low value of 1800 as well to ensure there is not excessive movement during crashes. Typically, the Spike Filter and general tuning of a platform is not geared towards crashes since they both are focus on removing excessive movement, thus BeamNG.drive's primary focus of crashing isn't the best fit for a motion platform. In addition, due to the large amount of variance in the vehicles, the ability to change each vehicle's performance characteristics easily, and the vast array of Scenario and Maps, there is simply too many variables to have a consistent motion profile that will apply across multiple vehicles even of the same type. A motion profile that feels correct for one version of the car could potential cause excessive movement in a variation. If the incorrect Max Telemetries are used, excessive motion can occur during crashes. The motion profiles below can be utilized as a base line; however, adjustments will likely need to be made based on the type of motion platform, the driving style of the player, and the desire to mitigate the excessive motion during crashes.
ATTENTION: Traction Loss is Reversed
BeamNG.drives's traction loss telemetry is reversed and will cause the platform to move in the opposite direction when traction loss occurs. BeamNG.drive also exports extremely low values for Traction Loss which likely won't be felt in the majority of cars as its values are over-shadowed by other effects. Only in drifting specific vehicles will any significant traction loss be felt. This is likely due to BeamNG.drive being a crash simulator versus a serious sim racing game. To correct for the reversed Traction Loss telemetry, the Max Telemetry for Traction Loss has been set to a negative value so the platform will move in the correct direction.
Platform Tuning
This motion profile was created on a PT Actuator 6DOF Simracing Platform (150mm: 7 Actuators (2 Front + 2 Rear + 2 TL + Surge). Since all motion platforms can be slightly different, please use the guidance below or utilize the quick tuning guide here for quick adjustments or the full guide here for detailed tuning information.
4 Vertical Actuator Tuning
Sway, Surge, and Traction Loss is converted into pitch or roll for platforms that do not have horizontal actuators. Since these motion profiles were created on a platform with horizontal actuators, the tuning(s) could result in excessive pitch or roll on platforms without horizontal actuators. IMPORTANT: For an axis that does not have a dedicated horizontal actuator, it might be necessary to reduce the Effect Slider for Lat G Sway, Long G Surge Accel and Long G Surge Decel, or Traction Loss by 60% to mitigate excessive movement. For example:
If no Sway actuators, reduce the Sway Effect Slider from 10 to 4.
If no Surge actuator, reduce the Long G Surge Accel/Decel Effect Slider from 18 to 7.
If no Traction Loss actuator, reduce the Traction Loss Effect Slider from 10 to 4.
Actuator Size and Mounting
This motion profile was created on a platform with 150mm actuators with the Front to Rear Vertical Actuator spacing at 1290mm and the Left to Right Vertical Actuator spacing at 745mm. Actuators placed closer together or are larger than 150mm will increase the angle of pitch and roll. To mitigate the increase of motion if needed, reduce the Effect Slider for the impacted effects or reduce the Max Angle.
MDBOX Tuning
Due to built in smoothing effects for MDBOX, it may be necessary to reduce the Effect Smoothing by 50%. Surge, Sway, and Traction Loss may require Effect Smoothing to be removed completely.
Max Angle
The Max Angle and Max Horizontal have been reduced to 90 due to excessive crashes in BeamNG.Drive.
Reverse Surge
This motion profile was created with the surge actuator reversed. This will cause the platform to move forward when accelerating and backwards when decelerating. To reverse the surge actuator, please follow the tutorial here.
Spike Filter
The Spike Filter has been set to 1800 to mitigate excessive Spike Filter activation during crashes. If more motion is desired during normal driving, increase the Spike Filter to 2700; however, be aware that crashes will now be more intense.
Multiple Tunings for BeamNG.drive
Unfortunately, BeamNG.drive does not export the name of the vehicles in telemetry. This makes it impossible for SimRacingStudio to automatically load different tunings for different vehicles. However, utilizing the ability for SRS to import/export tunings, a user can create multiple tunings for BeamNG.drive by following the process outlined here.
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BeamNG.drive General Tuning
Hirochi Sunburt
PLEASE REVIEW THE WARNING AT THE TOP
Notes: Tuned utilizing telemetry from the Hirochi Sunburt in Bank Robbery. This motion profile can be utilized as a General Tuning for most non-performance standard cars in BeamNG.drive.
Race Car General Tuning
ETK K-Series Trackday
PLEASE REVIEW THE WARNING AT THE TOP
Notes: Tuned utilizing telemetry from the ETK K-Series Trackday on the West Coast, USA Race Track and the Hirochi Raceway. This motion profile can be utilized as a General Tuning for most high-performance race cars in BeamNG.drive.
Rock Crawling
Ibishu Hopper (Crawler)
PLEASE REVIEW THE WARNING AT THE TOP
Note: This motion profile was created using telemetry from the Ibishu Hopper (Crawler) on 4x4 Island. If a more intense engine feel is desired during idle, increase the Engine Haptic slider to 2.
Semi-Trucks
Garvil T-Series
PLEASE REVIEW THE WARNING AT THE TOP
Notes: Tuned utilizing telemetry from the Garvil T-Series in the Tasti-Cola Delivery scenario. This motion profile can be utilized for semi-trucks in BeamNG.drive. Surge Max Telemetries lowered to match performance of semi-trucks.
Pickup Trucks
Garvil D-Series
PLEASE REVIEW THE WARNING AT THE TOP
Notes: Tuned utilizing telemetry from the Garvil D-Series in the Garvil Jump Course scenario. This motion profile can be utilized for pickup trucks in BeamNG.drive. Heave Smoothing Effects have been increased to 70 to mitigate heave spike when landing from jumps.
Change Log
10/18/2021 - Added warnings regarding BeamNG.drive being a crash simulator and additional notes. Added General, Garvil T-Series, Garvil D-Series motion profiles.
10/19/2021 - Added information regarding reversed traction loss. Finalized all motion profiles. Provided more guidance that this title is a crash simulator and caution should be utilized for motion platforms.