Below is the motion profile for F1 2021.
WARNING: F1 2021 will have motion during the main menus. This a bug that originates from the the game and Codemaster's have been notified. The Sim Racing Studio Beta v2.17.0.0 will reduce the motion to mitigate the issue; however, very small heave bumps will still be felt when selecting items in the menus.
LOW TELEMETRY VALUES: F1 2021 has extremely low average telemetry values for Sway, Heave, and Traction Loss. This limits the range of potential tuning and may result in occasional spikes in motion. This is an issue with F1 2021 due to poor telemetry implementation.
Platform Tuning
This motion profile was created on a PT Actuator 6DOF Simracing Platform (150mm: 7 Actuators (2 Front + 2 Rear + 2 TL + Surge). Since all motion platforms can be slightly different, please use the guidance below or utilize the quick tuning guide here for quick adjustments or the full guide here for detailed tuning information.
4 Vertical Actuator Tuning
Sway, Surge, and Traction Loss is converted into pitch or roll for platforms that do not have horizontal actuators. Since these motion profiles were created on a platform with horizontal actuators, the tuning(s) could result in excessive pitch or roll on platforms without horizontal actuators. IMPORTANT: For an axis that does not have a dedicated horizontal actuator, it might be necessary to reduce the Effect Slider for Lat G Sway, Long G Surge Accel and Long G Surge Decel, or Traction Loss by 60% to mitigate excessive movement. For example:
If no Sway actuators, reduce the Sway Effect Slider from 10 to 4.
If no Surge actuator, reduce the Long G Surge Accel/Decel Effect Slider from 18 to 7.
If no Traction Loss actuator, reduce the Traction Loss Effect Slider from 16 to 6.
Actuator Size and Mounting
This motion profile was created on a platform with 150mm actuators with the Front to Rear Vertical Actuator spacing at 1290mm and the Left to Right Vertical Actuator spacing at 745mm. Actuators placed closer together or are larger than 150mm will increase the angle of pitch and roll. To mitigate the increase of motion if needed, reduce the Effect Slider for the impacted effects or reduce the Max Angle.
MDBOX Tuning
Due to built in smoothing effects for MDBOX, it may be necessary to reduce the Effect Smoothing by 50%. Surge, Sway, and Traction Loss may require Effect Smoothing to be removed completely.
Max Angle
This motion profile has been balanced to allow for the increase of Max Angle and Max Horizontal to 100 (unless noted otherwise). This will allow for the maximum movement capabilities of the vertical actuators. However, if less motion is desired, reduction of the Max Angle will reduce overall motion while still retaining the balanced effects.
Reverse Surge
This motion profile was created with the surge actuator reversed. This will cause the platform to move forward when accelerating and backwards when decelerating. To reverse the surge actuator, please follow the tutorial here.
Spike Filter
The Spike Filter has been increased to 2700 to mitigate excessive Spike Filter activation during shifting. If crashes or impacts are too excessive, lower the Spike Filter down towards 1800 until the desired mitigation is felt.
~Donations~
I do all this for free and love it! However, If you would like to make a donation, please use the link here. Thank you!
F12021 General Tuning
Notes: This motion profile was created using only the F1 vehicles from the 2021 selection. Tuned with telemetry from the graphics benchmark function as well as manually driven with no assists on Spa and other tracks. Surge Effect Smoothing increased to mitigate jittering acceleration. Roll mitigate to minimize excessive roll on curbs. Spike Filter increased to account for fast telemetry spikes in surge.
I'm using DOF Reality 3 and can't feel anything while racing. Any tips? I do feel the slight movements while in the menu. Thanks