Below is the motion profile for No Limits 2. This profile utilized telemetry from Crystal Beach Cyclone, Colossus, Rock-It Man, Valhall, Wilderness, 4D Roller Coaster, Kumba, Venom, Double Loop Double Corkscrew, and many others. It has been balanced to ensure a smooth experience on loop, corkscrew, and standard tracks. WARNING - Buggy Telemetry: There are occasional spikes in telemetry for unknown reasons in random axes. Certain tracks encounter this issue more often than others. The tuning below has been adjusted to compensate when possible. For example: Venom track will roll to the right extremely fast while ascending the first hill; Tilt Coaster will roll to the left before the first drop.
Platform Tuning
This motion profile was created on a PT Actuator 6DOF Simracing Platform (150mm: 7 Actuators (2 Front + 2 Rear + 2 TL + Surge). Since all motion platforms can be slightly different, please use the guidance below or utilize the quick tuning guide here for quick adjustments or the full guide here for detailed tuning information.
4 Vertical Actuator Tuning
Sway and Surge is converted into pitch or roll for platforms that do not have horizontal actuators. Since these motion profiles were created on a platform with horizontal actuators, the tuning(s) could result in excessive pitch or roll on platforms without horizontal actuators.
IMPORTANT: For an axis that does not have a dedicated horizontal actuator, it might be necessary to reduce the Effect Slider for Lat G Sway, Long G Surge Accel and Long G Surge Decel by 60% to mitigate excessive movement. For example:
If no Sway actuators, reduce the Sway Effect Slider from 14 to 6
If no Surge actuator, reduce the Long G Surge Accel/Decel Effect Slider from 10 to 4.
Actuator Mounting Location
These motion profiles were created on a platform with 150mm actuators with the Front to Rear Vertical Actuator spacing at 1290mm and the Left to Right Vertical Actuator spacing at 745mm. Actuators placed closer together or are larger than 150mm will increase the angle of pitch and roll. To mitigate the increase of motion if needed, reduce the Effect Slider for the impacted effects or reduce the Max Angle.
MDBOX Tuning
Due to built in smoothing effects for MDBOX, it may be necessary to reduce the Effect Smoothing by 50%. Surge, Sway, and Traction Loss may require Effect Smoothing to be removed completely.
Spike Filter Adjustment When Lowering Max Angle
If the Max Angle is reduced from 100, the Spike Filter should be reduced proportionately to ensure a smooth transition during loops and corkscrew (due to the flip from 180 to -180 in Roll telemetry) tracks: if the Max Angle is 60, set the Spike Filter to 1200; if the Max Angle is 70, set the Spike Filter to 1400; if the Max Angle is 80, set the Spike Filter to 1600; if the Max Angle is 90, set the Spike Filter to 1800.
Reverse Surge
These motion profiles were created with the surge actuator reversed. This will cause the platform to move forward when accelerating and backwards when decelerating. To reverse the surge actuator, please follow the tutorial here.
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No Limits 2 General Tuning
Notes: Effect Sliders reduced to prevent over extension of the actuators during telemetry spikes. Spike Filter is set specifically to 2100 for a Max Angle of 100 so corkscrew and loop tracks feel smooth (due to the telemetry change from 180 to -180 on the Roll axis). No Vertical Actuator Effects utilized due dedicated surge actuator and lack of body/suspension roll.
I will try with max angle set to 60 and then move up towards 100