Below is the general tuning for War Thunder. War Thunder is more an arcade game vs a realistic sim experience so expectations of performance should be adjusted accordingly. IMPORTANT NOTE ON MISSING PITCH, ROLL, & YAW MOVEMENT: Telemetry for pitch and roll in War Thunder is missing for certain aircraft. This includes the initial aircraft utilized for the training mission, many of the 1st tier aircraft as well a few in other tiers. This is not an issue with Sim Racing Studio, the telemetry for pitch and roll just does not exist for certain aircraft due to the buggy nature of War Thunder.
In addition, there are certain helicopters (Russian Ka50) that do not have Yaw telemetry available. War Thunder simply does not provide Yaw telemetry for these helicopters.
IMPORTANT NOTE REGARDING THE NEGATIVE MAX TELEMETRY VALUES: War Thunder's telemetry output for Yaw is opposite of what is found in the majority of flight simulators. The Yaw axis has been inverted in the General Tuning for use with motion platforms.
NO MOTION FOR GROUND AND NAVAL VEHICLES: War Thunder does not provide any telemetry for ground or naval vehicles. Thus, there will be no movement available for motion platforms.
JERKY MOTION WHEN FLYING: The output rate of telemetry from War Thunder is extremely low and will likely result in some jerky or "steppy" type motion when pitching or rolling over a gradual period of time. Effect Smoothing has been utilized to mitigate the issue as much as possible.
Platform Tuning
This motion profile was created on a PT Actuator 6DOF Simracing Platform (150mm: 7 Actuators (2 Front + 2 Rear + 2 TL + Surge). Since all motion platforms can be slightly different, please use the guidance below or utilize the quick tuning guide here for quick adjustments or the full guide here for detailed tuning information.
4 Vertical Actuator Tuning
Sway and Surge is converted into pitch or roll for platforms that do not have horizontal actuators. Since these motion profiles were created on a platform with horizontal actuators, the tuning(s) could result in excessive pitch or roll on platforms without horizontal actuators. IMPORTANT: For an axis that does not have a dedicated horizontal actuator, it might be necessary to reduce the Effect Slider for Lat G Sway, Long G Surge Accel and Long G Surge Decel by 60% to mitigate excessive movement. For example:
If no Sway actuators, reduce the Sway Effect Slider from 10 to 4.
If no Surge actuator, reduce the Long G Surge Accel/Decel Effect Slider from 15 to 6.
Actuator Size and Mounting
These motion profiles were created on a platform with 150mm actuators with the Front to Rear Vertical Actuator spacing at 1290mm and the Left to Right Vertical Actuator spacing at 745mm. Actuators placed closer together or are larger than 150mm will increase the angle of pitch and roll. To mitigate the increase of motion if needed, reduce the Effect Slider for the impacted effects or reduce the Max Angle.
MDBOX Tuning
Due to built in smoothing effects for MDBOX, it may be necessary to reduce the Effect Smoothing by 50%. Surge, Sway, and Traction Loss may require Effect Smoothing to be removed completely.
Max Angle
These motion profiles have balanced to allow for the increase of Max Angle and Max Horizontal to 100 (unless noted otherwise) to allow for the maximum movement capabilities of the vertical actuators. However, if less motion is desired, reduction of the Max Angle will reduce overall motion while still retaining the balanced effects.
Reverse Surge
These motion profiles were created with the surge actuator reversed. This will cause the platform to move forward when accelerating and backwards when decelerating. To reverse the surge actuator, please follow the tutorial here.
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War Thunder General Tuning
Notes: Many vehicles in War Thunder have buggy telemetry. The motion profile below might require adjustments depending on the aircraft utilized. Please utilize the tuning guides above to make adjustments.
Change Log
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