ATTENTION: This motion profile was created on a DOF Reality platform that did not have the SFU gear box upgrade. If you have a SFU upgraded DOF Reality platform, you will likely need to adjust the Effects Slider and Smoothing Effect settings.
Below is the motion profile for BeamNG.drive tuned utilizing telemetry from multiple vehicles in multiple scenarios.
Important Note on Traction Loss
Traction Loss in BeamNG.drive is corrupted by other axis data and does not accurately reflect Traction Loss in motion. This issue originates from the game data and not SRS. Therefore, Traction Loss has been disabled until a potential fix by Sim Racing Studio is discovered.
Multiple Tunings for BeamNG.drive
Unfortunately, BeamNG.drive does not export the name of the vehicles in telemetry. This makes it impossible for SimRacingStudio to automatically load different tunings for different vehicles. However, utilizing the ability for SRS to import/export tunings, a user can create multiple tunings for BeamNG.drive by following the process outlined here.
Tuned on a DOF Reality P6, but will work for all DOF Reality models. For more information on tuning, see the SRS 2.0 Motion Tuning Guide here.
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BeamNG.drive General Tuning
Notes: Overall Smoothing increased to 50 to mitigate some jarring movements during crashes. Sway slider increased to help mitigate loss of Traction Loss. Its recommended to increase the update rate of data in BeamNG.drive for motion simulators - to do so, go to Options > Other > Motion Sim > Update Rate and increase from the default of 100 to 2000.
I found, it's because I'm using Simhub and I had changed "outgage support" in game from 4444 to 63392
you have to leave 4444