ATTENTION: This motion profile was created on a DOF Reality platform that did not have the SFU gear box upgrade. If you have a SFU upgraded DOF Reality platform, you will likely need to adjust the Effects Slider and Smoothing Effect settings.
Below is an fundamentally new tuning for Elite Dangerous. Huge thank you to the Sim Racing Studio team in enabling new functionality within Elite Dangerous that now provides tunings for Spaceships and the SRV! This change vastly improves the experience of driving a SRV planet-side in Elite Dangerous by allowing a specialized tuning for its movements. In addition, Sim Racing Studio increased the telemetry output for Elite Dangerous to allow for finer detail within the spaceships. This has greatly reduced the jerky movements due to the platform reaching maximum telemetry in a very short period of time.
Over 12 hours of captured telemetry across various spacecraft including the Anaconda, Asp Explorer, Type-9 Heavy, Sidewinder, Viper MK III, Imperial Cutter, Federal Cutter, Krait MkII, Condor Fighter, Taipan Fighter, and the SRV were utilized to normalize telemetry across all vehicles. Utilizing these new Max Telemetries, small ships will feel snappy and fast, medium ships will feel responsive and smoother, and large ships will have detail and weight to their movements.
The SRV tuning is a fundamental change to the experience. Motion has been normalized to not follow the terrain precisely which would cause nausea-inducing snappy movements and instead follow the telemetry of the actual cockpit of the SRV. You are now able to drive quickly over relatively smooth terrain. Rough terrain is manageable, but skill will be needed to not loose control. The SRV feels like an actual high-tech lunar vehicle with the ability to control it effectively.
Acceleration and Deceleration have been improved in the spaceships and SRV. Note: Ensure your seat-belts are fastened when exiting the Frame Shift Drive on approach to a station. Yaw has been expanded to allow for finer movements.
Manually Updating the XML File with New Memory Pointers
Whenever Elite Dangerous is updated by Frontier, there is a possibility motion will be broken. This is due to Frontier not officially supporting the export of telemetry for motion (Please request Frontier to add support via this thread here or contact them directly). Typically, the ED community will provide updated pointers that Sim Racing Studio must update for motion to work again. However, if there is a delay and you want to update them manually yourself, there is a field in the config.ini for SRS that you can switch to disable the auto-update so you can manually update the XML file: 1) Go to Documents > Sim Racing Studio 2.0 folder 2) Open the config.ini file 3) Locate the following line: check_ed_updates = yes 4) Set it to check_ed_updates = no 5) Save and close the config.ini file
6) Replace the "EliteDangerous64_Offsets.xml" or "EliteDangerousOdyssey64_Offsets.xml" with the updated file. Note: You will now always need to manually update the file when the pointers are updated. Change the setting back to "yes" and SRS will resume automatically updating the file once available.
Multiple Tunings for Elite Dangerous
Unfortunately, Elite Dangerous does not export the name of the spacecraft in telemetry. This makes it impossible for SimRacingStudio to automatically load different tunings for different spacecraft. However, utilizing the ability for SRS to import/export tunings, a user can create multiple tunings for Elite Dangerous by following the process here.
Tuned on a DOF Reality P6, but will work for all DOF Reality models. The tuning will provide the full range of motion, but has been smoothed for space flight. If you feel you want more Roll, Pitch, Yaw or any other effect, reducing Max Telemetry will increase the responsiveness of the effect. For more information on tuning details, see the SRS 2.0 Motion Tuning Guide here.
~Donations~
I do all this for free and love it! However, If you would like to make a donation, please use the link here. Thank you!
Elite Dangerous Spaceship Tuning
Notes: Overall Smoothing increased to 80 to mitigate frameshift drive surge. Smoothing Effects utilized to improve spaceflight motion. All Max Telemetries readjusted based on new standardized telemetry capturing techniques to mitigate variances and tuned for the majority of spacecraft available in Elite Dangerous. Effect Sliders adjusted to balance Accel and Decel while reducing impact of surge spikes.
Elite Dangerous SRV Tuning
Notes: Updated 12/6/2020 to improve following of terrain by increasing Pitch/Roll Effect Sliders and reducing Max Telemetries (previous 2.0 tuning below in replies). Removed Effect Smoothing for both Pitch and Roll. Pitch reversed to correct embankment on terrain. Long G Surge Accel/Decel Max Telemetry decreased based on updated captured telemetry. Heave prioritized to improve g-force reactions when landing the SRV after vertical thrust flight.
@Jeff Weaver With the YawVR I found it was a lot better when I reduced all your spaceship smoothing effects to 0 and reduced the overall smoothing to 50%, now my feet stayed lined up in game and IRL, before it was a bit like like being in jelly