POWER/MAX Angle: Max Degree rotation of the platform.
Let's say your DOF Platform is meant to go from -10 degrees to +10 degrees
If power is at 90, our software will limit the platform to go from only -9 to +9 reducing the overall motion of the platform.
It will "proportionally" calculate, for each telemetry value, the new motor position. It's not a stop when reach 90 kind of rule. :-)
Lower is ideal for Kids and people who wants less movement
Higher is ideal for hard core racers and flight simulators
SMOOTHING: Limit Large Delta changes of each motor
Let's say your game did a drastic change in direction (left to right or up to down) and our SRS DOF formula calculated that your platform (motors) need to go from position -10 to +10
Smoothing at 0, will allow the platform to do the -10 to +10 change
Smoothing at 50, will only bring the platform from -10 to +5
Smoothing at 90 will bring the platform to around +1
We are calculating those effects millions of times a second, so it's not so evident, but the higher the smoothing value the smoother your change in direction
It's not straight forward like that, but I think you can grasp the concept. Right?
BOOST: Increases Small Delta changes of each motor (opposite of smoothing). Available as of v45.1
Let's say your game did a very small change in direction (left to right or up to down) and our SRS DOF formula calculated that your platform (motors) need to go from position 0 to 1
Boost at 0, will move the platform from 0 to +1
Boost at 50, will move the platform from 0 to +1.5
Boost at 90 will move the platform to +1.9
We are calculating those effects millions of times a second, so it's not so evident, but the higher the Boost value the bigger your change in direction for small changes
It's not straight forward like that, but I think you can grasp the concept. Right?
REACTION SPEED: This limits how quick the motors will move to get to the desired position. Major factor to improve Jerkiness on the platform
Let's say you are in a high speed tight S curve. SRS DOF formula calculated that your platform (motors) need to go from position -10 to +3 and back to -8 in a very short amount of time.
Reaction Speed at 100 (max and also the default of the platform), will try to reach the new position as fast as possible. Hence, you will feel a hard swing from side to side
Reaction Speed at 70 (min), will slightly slow down the swing speed ... believe me, it will be a lot more smoother. This is my personal preference.
This feature will be available as v 1.50 in March 2020
We add all this blogs to our FAQ page...it is the main source of info for all tips and troubleshooting Procedures
This is good info, I had to figure this all out for myself. It would be good to make a wiki or documentation, and pack such info into that rather than just here on the blog. Otherwise it is not easily found.